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e learning project management

 The project is defined as an investment process consisting of an integrated set of activities implemented during a specified period of time, according to designs and production capacities directed to serve desirable, specific, and agreed goals.

e learning project management

Project management is one of the means of developing societies and organizations in a balanced way, whether these projects are profitable or service projects. 

The project philosophy stems from the comprehensive development of individuals and organizations to upgrade energies.

As for those working in projects, whether in evaluating, managing, or supervising their affairs, they must have basic skills related to project selection, management, and directing its resources.

And that they have basic information related to the purpose of the project, its stages, how to plan, organize its components, and evaluate its activities. This also applies to e-learning projects.

e learning project management

In light of the scarcity of resources and allocations, the role of projects has become more important, as they help in dividing service and profit activities and transforming ideas into a practical reality that enhances the means of management and follow-up, activates the use of resources and access to optimal use cases for them.


Projects Characteristics

  • Projects start with a specific problem or need, which is identified within an organized framework.
  • Projects involve an optimal investment of resources in the presence of specific goals and scarcity of resources.
  • Projects are characterized by their privacy, as they are often unique in their kind or special objectives.


Projects have three-dimensional goals:

  1. Having a specific schedule.
  2. Having a specific budget.
  3. Having specific goals and desired performance.

Project life cycle

Each project has its own life cycle that starts from one point and ends at another point, and this helps to organize the thinking of the project and how to manage it, analyze the reasons for its potential success and develop mechanisms for its sustainability.

There are many classifications of project phases, but the core life cycle of projects is mostly the same. One of these classifications deals with the project as a set of sequential and sequential steps that achieve the goal of this project, and these steps begin with the presence of a need and end with evaluation, passing through a group of stages that are represented in planning, organizing, implementing, and evaluating. The following figure shows the steps and phases of the overall project life cycle.

e learning project management methodologies

There is no specific theoretical base for managing e-learning projects. Some of those who have positioned themselves as e-learning project managers are trying to follow some of the approaches that are used to manage other types of projects.



Waterfall System

The waterfall system is considered the most traditional system suitable for e-learning projects.


Waterfall System

This system is considered a means of expression used in writing about software development, as a means of criticizing the use of programs in practice.

When following the waterfall model, the transition from one stage to another is carried out in a purely sequential manner, and the transition from one stage is only after the completion of the previous stage completely.

This system is very suitable for managing software development and e-learning projects.
It goes through five stages:

  1. Requirement: The project is defined and the set of requirements is approved.
  2. Create a project timeline and budget.
  3. Design: In which software or courses are designed.
  4. Implementation: Where the product is delivered in its final form.
  5. Verification: Verification that the product meets all requirements and is free of defects.
  6. Maintenance: Resolving any problems caused by the product to be problem-free.


When following the waterfall model, the transition from one stage to another is done in a purely sequential manner.

The transition from a stage is not completed until the previous stage is completely completed.

The Instructional Design Project Manager needs to use the model that reflects the dual purpose of the role,

Basically project management, or the problem-solving process.

The Instructional Design Project Manager must be proficient in taking on multiple responsibilities.

and developing his plan, which includes defining and confirming his goals and objectives, assigning tasks and how the objectives will be accomplished,

Estimating the resources required to complete the project.


Reporting budgets and timetables for their completion, as well as managing the execution of a project plan concurrent with

Control the organization of operations for accuracy, performance reports related to the scheme, and the mechanism for fixing problems wherever they are.


References:

Johnson, L. (1990). The art of project managing a project. (Videotape). Boulder, CO: CareerTrack Publications.

Shackelford, B. (2002). Project Managing ELearning. Arlington, VA: American Society for Training and Development.


Ahmed Shahen | E-learning Expert
Ahmed Shahen | E-learning Expert
Ahmed Shahen is an experienced Instructional Designer, with over 20 years of expertise in the e-learning field. With a solid 25 years of experience in technical writing and courseware development, he has authored 30 books in ICT. His current role includes creating course strategies, guidelines, and specification documents, designing and reviewing Instructor-Led Training (ILT), Computer-Based Training (CBT), and Web-Based Training (WBT) materials.